![]() To do this, highlight your ctf_inital_spawn_point, and then go into the Properties palette. Once you place one of these down, you need to set the team designation. Go to your Hierarchy view, click Edit Types, select Object class scenery, and this time navigate to objects\multi\ctf\ctf_initial_spawn_point.scenery. Once again you need to add the objects into the palette. For full map setup, you'll need to do this for every engine, but start with CTF so you can get a good feel for it. They are broken up by game engine, so there are initial spawn points for CTF, Slayer, Assault, and every other engine in the game. Initial Spawn PointsĮvery game engine looks for Initial Spawn Points when a match first starts, and this is where the first player starts on his team. Place a few of these down to get a feel for it. A good rule of thumb is to try to respawn players in safe areas with their backs against a wall and facing towards a recognizable object or location in the level. Respawn points are where the player will respawn in the game and it's a subtle art to place them. To make a subfolder right-click on the Scenery folder in the Hierarchy view and create a new folder. However, they will be used as you add more things to your map. These are present just for organizational purposes right now even though they're not used. You'll see that empty node become a respawn point.įigure 2 (above) shows subfolders in Scenery such as Slayer Initial Spawns, CTF Initial Spawns, etc.
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